There are several start-up forms to choose from as well as more unique ones you may discover and unlock on your travels across the Braided Shore. Your chosen form determines a range of options and pre-set characteristics for your wanderer and can also inspire you to roleplay in a certain way. All have been sources of inspiration rather than templates, and our main intention has been to build a framework that allows players to create complex, nuanced personalities.Ī form is a basic wanderer archetype used as a starting template to create a new Player Character. In a landscape crowded with big games shouting their expansive content at you, it’s a quiet voice offering something different and meaningful, an experience that’s equal part traveling simulator and laid back RPG. In creating the Forms, our research took in personality theory from many disciplines including Comedia dell’arte, Chinese Theatre and Jung’s twelve personality types. Its a book of which many readers are still fondest. Book of Travels is a genuinely magical adventure so far. Even Jack Black can't ruin the thing, although not for lack of trying. Each form has been inspired by a combination of archetypes. For a novel written nearly 300 years ago by a dour Irish cleric with a mad-on about the material world and a satiric mindset dark enough to flirt with misanthropy, it's amazing how well Gulliver's Travels travels. Unlike in other video game RPGs, the focus of Forms is more centered on the roleplay aspect, more akin to tabletop gaming. As such they are one of your most important choices during character customization. Forms are the rough equivalent of classes in Book of Travels.
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